Party Knight is a party-game set in a fun and stupid medieval world. Get ready to thrash your friends, and join your brother in arms in the fight !

In this project that lasted 8 months, I assumed the role of Lead Programmer as well as Scrum Master. This project was made by a team of 18 students, and served as a support to take our final exam, that I passed with the congratulations of the jury.

I was responsible for the prototyping and programming of most of the minigames, a few unity tools, and of several features, such as character ragdolls.

You can check out the game here !

Psychoquake is a multiplayer Quake-like made in two months. Shoot your friends in this high-octane FPS while jumping left and right !

I was responsible for most of the programming of this game. I reused the Quake 3 controller that was ported to unity and adapted it to suit our needs.

I was a complete novice to networking and this was my very first multiplayer game. Therefore, I had to learn basics of networking while making the game. It was challenging, but an awesome learning experience !

You can check out the game here.

DiveBomb is a game I made with schoolmates during the Juicy Jam #1 in which the player must destroy as many things as possible during a free fall.

The goal was to make the game as juicy as possible in 3 days. Naturally, we tried to achieve this through chain explosions and dynamite.

I am pretty happy with how this turned out ; you can download the game here !

Deep Cut is a game made for a school jam. Get high, crash into the party and bash in the skulls !

The theme of the jam was « It’s not working as it should ! ». We thus opted to do this Hotline-Miami like, but the twist is that your character is high.

This causes the weapons lying around to change shape, but not effects. You can then proceed to slash enemies in half with what seems to be a fish.

You can check it out here !

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